Retro Game Mechanics Explained
Retro Game Mechanics Explained
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Why Stomping Wigglers Glitches Super Mario World
Why does stomping on wigglers produce glitched graphics? It's all explained right here.
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Powerup Incrementation: ua-cam.com/video/TqK-2jUQBUY/v-deo.html
Переглядів: 298 794

Відео

Bugs & Glitches of High-Level NES Tetris
Переглядів 177 тис.3 місяці тому
Why does NES Tetris start to break if you play for too long? It's all explained right here. LINKS Support the channel on Patreon: www.patreon.com/rgmechex Join the RGMechEx Discord Server: discord.rgmechex.com Follow RGMechEx on Cohost: cohost.org/RGMechEx INLINE LINKS NES Tetris Crash Theory Spreadsheet: docs.google.com/spreadsheets/d/1zAQIo_mnkk0c9e4-hpeDvVxrl9r_HvLSx8V4h4ttmrs/edit?usp=shari...
Reverse Engineering Game Code from the Neutral Zone
Переглядів 540 тис.6 місяців тому
Ever hear that the neutral zone in Yars' Revenge uses the game's code for its graphics? How does it work, and is it possible to reverse engineer that code just from playing the game? It's all explained right here. LINKS Support the channel on Patreon: www.patreon.com/rgmechex Join the RGMechEx Discord Server: discord.rgmechex.com Follow RGMechEx on Cohost: cohost.org/RGMechEx INLINE LINKS Racin...
SMB3 Roulette & Card Matching Games Explained
Переглядів 353 тис.8 місяців тому
Ever wonder why the roulette game in Super Mario Bros. 3 seems so difficult? It's all explained right here. LINKS Support the channel on Patreon: www.patreon.com/rgmechex Join the RGMechEx Discord Server: discord.rgmechex.com Follow RGMechEx on Cohost: cohost.org/RGMechEx
Launching Memberships
Переглядів 11 тис.9 місяців тому
Channel update! LINKS Support the channel on Patreon: www.patreon.com/rgmechex/rgmechex Join the RGMechEx Discord Server: discord.rgmechex.com Follow RGMechEx on Cohost: cohost.org/RGMechEx
The Arcade Game that Crashes Itself for Anti-Piracy Reasons
Переглядів 336 тис.10 місяців тому
Did you know that Atari put cruel anti-piracy checks into its arcade games that would cause them to purposefully crash and reset? It's all explained right here. LINKS Support the channel on Patreon: www.patreon.com/rgmechex Support the channel on SubscribeStar: www.subscribestar.com/rgmechex Join the RGMechEx Discord Server: discord.rgmechex.com Follow RGMechEx on Cohost: cohost.org/RGMechEx IN...
How Frightened Ghosts Decide Where to Go
Переглядів 241 тис.Рік тому
How do the frightened ghosts in Pac-Man decide where to move? It's all explained right here. LINKS Support the channel on Patreon: www.patreon.com/rgmechex Support the channel on SubscribeStar: www.subscribestar.com/rgmechex Join the RGMechEx Discord Server: discord.rgmechex.com Follow RGMechEx on Twitter: RetroGameMechEx Follow RGMechEx on Cohost: cohost.org/RGMechEx
Using Lakitu's Cloud to Defeat Bowser Quickly
Переглядів 301 тис.Рік тому
Why does Lakitu's cloud manipulate Bowser? And how do you get one in the first place? It's all explained right here. LINKS Support the channel on Patreon: www.patreon.com/rgmechex Support the channel on SubscribeStar: www.subscribestar.com/rgmechex Join the RGMechEx Discord Server: discord.rgmechex.com Follow RGMechEx on Twitter: RetroGameMechEx Follow RGMechEx on Cohost: cohost.org...
The SPC700 DSP Pipeline Explained - SPC700 Series pt. 4
Переглядів 26 тис.Рік тому
What exactly does the SPC700's digital signal processor have to do to produce sounds and music? It's all explained right here. LINKS Support the channel on Patreon: www.patreon.com/rgmechex Support the channel on SubscribeStar: www.subscribestar.com/rgmechex Join the RGMechEx Discord Server: discord.rgmechex.com Follow RGMechEx on Twitter: RetroGameMechEx Follow RGMechEx on Cohost: ...
More Super Mario Bros. Mechanics Explained
Переглядів 127 тис.Рік тому
If the game is limited to 3 objects per column, how can you get 5 sometimes? How does the 4-2 wrong warp work, and how do looping levels work? Is there anything different in the FDS release of SMB1? What about Super Mario All-Stars, and The Lost Levels? It's all explained right here. LINKS Support the channel on Patreon: www.patreon.com/rgmechex Support the channel on SubscribeStar: www.subscri...
Super Mario Bros. Glitch Levels Explained
Переглядів 241 тис.Рік тому
Why do glitch levels in Super Mario Bros. look the way they do? And how are levels stored in the game's ROM anyway? It's all explained right here. CORRECTION At 11:20, The brown block and horizontal pipe are swapped the pipe should have index 1001 and the brown block should be 1010. LINKS Twitter (updates): RetroGameMechEx Patreon (support): www.patreon.com/rgmechex SubscribeStar (s...
Exploring Glitch Level Pointers In Super Mario Bros.
Переглядів 166 тис.Рік тому
Why is level 9-1 an underwater version of 6-2? Why can you load a version of 1-4 that is underground and full of Bloopers? It's all explained right here. LINKS Twitter (updates): RetroGameMechEx Patreon (support): www.patreon.com/rgmechex SubscribeStar (support): www.subscribestar.com/rgmechex Discord (discussion): discord.rgmechex.com INLINE LINKS Access Glitch Worlds in Super Mari...
Access Glitch Worlds in Super Mario Bros. via NES Tennis
Переглядів 607 тис.Рік тому
How can you get to glitch worlds in Super Mario Bros. by using the game Tennis? It's all explained right here. LINKS Twitter (updates): RetroGameMechEx Patreon (support): www.patreon.com/rgmechex SubscribeStar (support): www.subscribestar.com/rgmechex Discord (discussion): discord.rgmechex.com
BRR Samples Explained - SPC700 Series pt. 3
Переглядів 42 тис.Рік тому
What is a BRR sample, and how does the SPC700 utilize them to play music? It's all explained right here. LINKS Twitter (updates): RetroGameMechEx Patreon (support): www.patreon.com/rgmechex SubscribeStar (support): www.subscribestar.com/rgmechex Discord (discussion): discord.rgmechex.com
Finally Obtaining the Triforce in Ocarina of Time: Triforce Percent Explained
Переглядів 222 тис.Рік тому
Is the Triforce truly obtainable in The Legend of Zelda: Ocarina of Time? I suppose so! How was it done though? It's all explained right here. INLINE LINKS SGDQ2022 Triforce% run: ua-cam.com/video/2x_pqyrf9lA/v-deo.html Triforce% Website: gettriforce.link/ LINKS Twitter (updates): RetroGameMechEx Patreon (support): www.patreon.com/rgmechex SubscribeStar (support): www.subscribestar....
More Level End Glitches in Super Mario World
Переглядів 273 тис.2 роки тому
More Level End Glitches in Super Mario World
SPC700 Instruction Set - SPC700 Series pt. 2
Переглядів 34 тис.2 роки тому
SPC700 Instruction Set - SPC700 Series pt. 2
Sega Genesis Raster Effects Explained - Audiovisual Effects Pt. 05
Переглядів 58 тис.2 роки тому
Sega Genesis Raster Effects Explained - Audiovisual Effects Pt. 05
SNES Audio System Overview - SPC700 Series pt. 1
Переглядів 66 тис.2 роки тому
SNES Audio System Overview - SPC700 Series pt. 1
Racing the Beam Explained - Atari 2600 CPU vs. CRT Television
Переглядів 270 тис.3 роки тому
Racing the Beam Explained - Atari 2600 CPU vs. CRT Television
Hardware Registers - Super Nintendo Entertainment System Features Pt. 11
Переглядів 48 тис.3 роки тому
Hardware Registers - Super Nintendo Entertainment System Features Pt. 11
Atari's Quadrascan Explained
Переглядів 185 тис.3 роки тому
Atari's Quadrascan Explained
5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04
Переглядів 280 тис.3 роки тому
5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04
Data Redundancy Errors Explained
Переглядів 270 тис.3 роки тому
Data Redundancy Errors Explained
NES Background Parallax Explained - Audiovisual Effects Pt. 03
Переглядів 147 тис.3 роки тому
NES Background Parallax Explained - Audiovisual Effects Pt. 03
Channel Trailer
Переглядів 31 тис.3 роки тому
Channel Trailer
Pokémon Sprite Decompression Explained
Переглядів 276 тис.3 роки тому
Pokémon Sprite Decompression Explained
Fixing Glitch Pokémon Sprites
Переглядів 328 тис.4 роки тому
Fixing Glitch Pokémon Sprites
MissingNo.'s Glitchy Appearance Explained
Переглядів 1 млн4 роки тому
MissingNo.'s Glitchy Appearance Explained
Internal ROM Header - Super Nintendo Entertainment System Features Pt. 09c
Переглядів 48 тис.4 роки тому
Internal ROM Header - Super Nintendo Entertainment System Features Pt. 09c

КОМЕНТАРІ

  • @johnadams6249
    @johnadams6249 8 годин тому

    big fan of your new video thumbnails!❤️

  • @ARCSYS4049
    @ARCSYS4049 2 дні тому

    This was hard to listen to with headphones. You make a lot of unpleasant squishing and smacking noises as you talk.

  • @thoracis
    @thoracis 3 дні тому

    Is there any chance that’s a South-Eastern Pennsylvania accent?

  • @Rubberman202
    @Rubberman202 3 дні тому

    I remember having good memories with the N Card mini-game. Not so much with the roulette.

  • @RealCatDev
    @RealCatDev 3 дні тому

    Perfect example of open source project (according to big tech company)

  • @bcbdjane
    @bcbdjane 4 дні тому

    clyde is the patrick star of the ghost gang

  • @Jackaboy3695
    @Jackaboy3695 4 дні тому

    I am curios abot how the cards in New super mario bros wii works, as it also has patterns

  • @SamiSaba2
    @SamiSaba2 4 дні тому

    Fun fact: A5 in Hex translates to the symbol “ Yes. The symbol encoded into hex makes A5.

  • @Szpieg2000
    @Szpieg2000 5 днів тому

    Ngl, this would be hella fun idea for a game where you can destroy the game's code w/ the game

  • @TheDendran
    @TheDendran 5 днів тому

    TL:DW: Frightened Ghosts are *_powerbottoms_*

  • @NeptuneEnergPX
    @NeptuneEnergPX 5 днів тому

    Now, about #22

  • @TheFrogGamer563
    @TheFrogGamer563 5 днів тому

    how do you manage to keep peoples attention without sfx or bgm??? HOW??? YOUR LIKE A SHOW WITH ALL OF THESE AND YOU MANAGE TO NOT HAVE SFX OR BGM! (this isnt a hate comment)

  • @saycrain
    @saycrain 5 днів тому

    it feels like the programmer waned to make the star power happen in the next level after finishing a level with it. but they didn't use LSR (Logically shift right) instead they used ASL (Arithmetic shift left) by mistake and didn't catch it because the code didn't get run anymore thanks to newer code later on

  • @1gnore_me.
    @1gnore_me. 5 днів тому

    man, I've always appreciated your production on these videos ... but this takes it to a completely different level. really incredible video

  • @likrecelineation
    @likrecelineation 6 днів тому

    Can you do a video on the superfx chip

  • @whatevermakesyouhappy5932
    @whatevermakesyouhappy5932 6 днів тому

    Very interesting stuff.

  • @gameygeemer4142
    @gameygeemer4142 6 днів тому

    "With the power of a rubber band, some rocks, and the entire decompiled game code, I managed to acquire the entire decompuled code" early 80s software pirate

  • @officialMXH
    @officialMXH 7 днів тому

    oh how i love to be a silly chiptune producer and understand this

  • @givecamichips
    @givecamichips 7 днів тому

    I have to come back every year or so just to hear your delivery of the command names

  • @Mulfan05-rc3bi
    @Mulfan05-rc3bi 7 днів тому

    Is it just me or the intro sound he always use sounded like the extended 1up sfx

  • @GriffinForte
    @GriffinForte 8 днів тому

    My clock on my tablet turned from 4:50 to 4:51 as soon as I clicked on this video

  • @musicaldude9429
    @musicaldude9429 9 днів тому

    Wait just realized does BRR standfor( bit rate reduced) samples

  • @cho4d
    @cho4d 9 днів тому

    What makes a zone turn neutral? A lust for gold? Power?

  • @cho4d
    @cho4d 10 днів тому

    i enjoyed this but please choose a more legible font for code! i find it needlessly hard to read.

  • @BrixVGM
    @BrixVGM 10 днів тому

    Is this glitch safe to do on actual hardware? As in, is there risk of permanently changing the game cartridge's actual game data? Or are the effects always temporary?

  • @CmdRolled
    @CmdRolled 11 днів тому

    I was working on an NES emulator and you having motivation to explain all the assembly instructions refilled my motivation to emulate running assembly

  • @OneMeanDragon
    @OneMeanDragon 11 днів тому

    scanlines would have made it hell to read lol

  • @nameless......................
    @nameless...................... 11 днів тому

    0:41 yoshi ate the code's stability

  • @manosgouzibas8045
    @manosgouzibas8045 11 днів тому

    How about explaining how to reverse engineer a gameboy rom or build a custom code, let's say in pokemon yellow? Glitch city wiki has great documentation about that, since nowadays there are many people trying to hack into original cartridges using ACE and saving the assembly code in SRAM!

  • @RobertTheFoxxo
    @RobertTheFoxxo 12 днів тому

    idfk what you're talking about /lh but I like your voice and how passionate you are for this stuff

  • @eskaigarcia
    @eskaigarcia 12 днів тому

    Wow, this explanation was incredible. Thanks for going into so much detail and graphically showing everything that was happening!

  • @KaysonHarvey
    @KaysonHarvey 12 днів тому

    scam its fake it did not work you scammer you used a cheat code

  • @martinperry1843
    @martinperry1843 12 днів тому

    You should do a video on why the MAME emulator of Donkey Kong loads the levels in a very slightly different order to the original arcade hardware.

  • @flareblitz198
    @flareblitz198 13 днів тому

    The title made me think he was about to rip an actual Pokemon from the depth of the glitched sprites

  • @Lolohuskey
    @Lolohuskey 13 днів тому

    can you do it with the single cartridge with super mario bros+tennis?

  • @EdLrandom
    @EdLrandom 13 днів тому

    1:40 what?! No, you!

  • @Protoman3
    @Protoman3 14 днів тому

    23:00 does this mean that if mario jumps inside the checkpoint, he won't clear it?

  • @glitcher9453
    @glitcher9453 14 днів тому

    4:44 Ah, yes, my favorite type of 1-up, @#$%?

  • @TheNextFiles288
    @TheNextFiles288 14 днів тому

    So will this add to your level counter? Because the Yoshi Wings will add a level count

  • @excalibruh1380
    @excalibruh1380 14 днів тому

    the shit game pirates have to go through to get us free games:

  • @johneysupergd7796
    @johneysupergd7796 14 днів тому

    “Every sample of the digital audio is 16bits” Thus that means the snes can generate audio at ABSOLUTE 16bits at 32khz,hence why it does have two 16bit audio dacs😁👍

  • @nathanrussell2158
    @nathanrussell2158 14 днів тому

    Forensic analysis of Yars Revenge. Awesome.

  • @nathanrussell2158
    @nathanrussell2158 14 днів тому

    My favorite Atari game and never knew this. Howard is awesome.

  • @thetechsavvy01
    @thetechsavvy01 15 днів тому

    I have to admit this man's production value is excellent.

  • @personmanftw1600
    @personmanftw1600 15 днів тому

    I think the resting states should be 01000100

  • @jimechols4347
    @jimechols4347 15 днів тому

    I mean I love me sum mode 7 but ...... Damn !

  • @mewler
    @mewler 15 днів тому

    My brain when I hear gameboy Pikachu: **Grabs microphone and takes out 2 huge speakers** "P I K A C H U" **boom.**

  • @user-vh7eu5bt4i
    @user-vh7eu5bt4i 15 днів тому

    Just buy the book of the same name ... clearly, this is what the content creator did.

  • @saddemon3913
    @saddemon3913 16 днів тому

    Welp, since things are explained, waiting a hack fix by fans, properly working 5ups and coin rewards 😆